Our Team
Matt Leacock has been designing board games since he was very young and full time since 2014. He is best known as a designer of cooperative games including Pandemic, Pandemic Legacy, and Forbidden Island and he has designed dozens of award-winning titles for the international market. Pandemic (2008) has sold over 5 million copies worldwide and is available in over 30 languages. In a prior life he was a user experience designer at Apple, Netscape, AOL, Yahoo!, and Sococo. He lives in Sunnyvale California.
Matteo Menapace designs cooperative games and facilitates playful workshops for people to explore real-world challenges. In recent years he lectured in user experience, web and game design, and was game designer in residence at the V&A Museum in London.
Alex Hague is the CEO of the game studio CMYK. Prior to this, he cofounded Kepler, a higher education program based in Kigali, Rwanda. He is a proud graduate of New College of Florida, before that got weird to say.
Justin Vickers is a cofounder of the game studio CMYK and a senior attorney at Sierra Club, where he focuses on electric generation and transmission matters.
James Nathan Spencer is COO of the game studio CMYK. He is one of the world's foremost experts in trick taking games. He is a former investigator for the Kreller Group.
Kristen Leach is a Brooklyn-based Product Design leader with diverse experience from organizations like Cash App, Etsy, and The New York Times. She led design on the digital version of the hit board game Wavelength and is responsibible for most of CMYK's incredible graphic design. Kristen is the Head of Design at Neon, where she’s designing new products for video game developers.
Ruth Meza is a Transportation Planner at Oakland Department of Transportation (OakDOT). She graduated from the University of California, Berkeley with a B.S. and M.S. in civil and environmental engineering in 2019 and 2021, respectively, and was a student in the Energy, Civil Infrastructure, and Climate (ECIC) program.
Robert Xu is a Brooklyn based engineer who loves baking, cats, and lifting weights.
The Adrienne Arsht-Rockefeller Foundation Resilience Center (Arsht-Rock) builds individual and community resilience in the face of climate impacts. Arsht-Rock is driven to action by the critical need to address the widespread and intensifying consequences of climate change and related risks — threatening our communities, natural ecosystems, economic development, and political stability. Arsht-Rock is proud to have supported Daybreak as part of its Gaming strategy to reach 300 million players with resilience solutions to climate change by 2030.
Laurie Laybourn at Cohort 2040
Brynne Wilcox, Stephen Naimoli, and Tappan Parker at Systems Change Lab
Ryan O’Connor, and Johannes Friedrich at the World Resources Institute
Jonathan Foley, Mary Hoff, Dan Jasper, Kristen Patterson, Carissa Patrone Maikuri, Amanda Smith, and Paul West at Project Drawdown
Julie Arrighi, Sarina Chandaria, Erin Coughlan de Perez, Evan Easton-Calabria, Joyoon Kim, Janot Mendler de Suarez, Devin O’Donnell, Sayanti Sengupta, and Pablo Suarez at the Red Cross Red Crescent Climate Centre
Kevin Taylor at the World Wildlife Fund (WWF)
Marco Contiero at Greenpeace Europe
Pete Irvine at UCL Earth Sciences
Martha Dillon and Jackson Howarth at It’s Freezing in LA!